In our interview with Epic Games CEO Tim Sweeney, he talks about why games are failing, what platforms can do to help, and ...
Crimson Desert is a fascinating video game. It's an open world adventure of frankly absurd scope, taking blatant cues from notable examples of the genre, like Red Dead Redemption 2, The Legend of ...
Luigi (he/him) is an Italian software developer by trade and a video game writer by passion. He has been playing since the Commodore 64 era and started writing about gaming a few years ago to share ...
CullingGroup offers a way to integrate your own systems into Unity’s culling and LOD pipeline. Simulating a crowd of people, while only having full GameObjects for the characters that are actually ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
For years, independent game companies – and some of the bigger players – have used game engines to help bring their ideas to life. Unreal Engine (UE) and CryEngine have been used by the likes of Tom ...
Why did you choose Unity for Ori and the Blind Forest? We started the development on Ori back in early 2011. Back then, the very early prototype of Ori was actually developed in Construct with only ...