2D Renderer is also required to enable reflection and refraction. Enable Camera Sorting Layer Texture at the layer you want to reflect and refract. Water-RW has to be ...
This shadergraph was created using Unity 6 HDRP, thus a caveat is I am unsure of it's compatibility with previous versions of Unity/Shadergraph and other non-HDRP pipelines. Diffuse, Normal & Mask map ...
EMBED (for Archive.org item Description fields) [archiveorg github.com-ColinLeung-NiloCat-UnityURPToonLitShaderExample_-_2020-06-07_16-32-34 width=560 height=384 ...