// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [x] Renderer: Desktop GL only: Support for large meshes (64k+ ...
What feature are you suggesting? OpenGL shaders are transferable between systems / different GPU drivers (.\shaders\opengl\transferable) Vulkan drivers are system specific and are invalid on other ...
Well, I'm trying to hack together an OpenGL framework for an honors thesis, and I'm having some trouble moving textures around between classes. What I've done so far is take some stuff from the ...