When developing games in Unity, you often need to manage large amounts of master data, such as card data or character information. While you can manage them with ScriptableObjects, it becomes ...
Is EasyCS just another ECS framework? No, EasyCS is not an ECS (Entity-Component-System) framework in the classic, strict sense. It draws inspiration from data-oriented design and ECS principles by ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
Why, when people were trying to get me to switch from Windows to a Mac, did no one tell me about AppleScript? Sure, a stable OS with Unix shell access and a sophisticated UI are nice. But a scripting ...