Microsoft has announced DirectX 12 Shader Model 6.9 along with a set of Direct3D 12 improvements that target both shader authoring and the runtime plumbing behind modern engines. The update is framed ...
DirectX 11 vs DirectX 12 Test in 6 Games Games: Rise of the Tomb Raider Deus Ex Mankind Divided - 01:36 Battlefield 1 - 03:28 Sniper Elite 4 - 05:23 Total War warhammer - 06:58 Hitman 2016 - 07:42 ...
Hardware In the battle for our living rooms, Xbox Project Helix and the Steam Machine make for unlikely rivals on paper—but Microsoft's new PC gaming-capable console might be raising some eyebrows at ...
For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve’s ...
Graphics Cards Resident Evil Requiem is one of the few games to use GPU data decompression but it's a bit hit and miss as to whether your GPU will ever actually use it Hardware In the battle for our ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
With claims of up to 2.3x performance gains in path-traced games, Microsoft's DXR 1.2 update has the potential to change the face of gaming in a major way. When you purchase through links on our site, ...