A clock is by its very nature a device for measuring time, and thus it moves forward at a constant rate. But how about in a ...
FPS gaming on an E Ink display? That doesn't seem right... But that's exactly what Wenting Zhang's PaperBoy Game Boy emulator ...
QP/C Real-Time Event Framework/RTOS implements event-driven Active Object (Actor) model combined with Hierarchical State Machines. Specifically designed for embedded systems (e.g., ARM Cortex-M MCUs).
QP/C Real-Time Event Framework/RTOS implements event-driven Active Object (Actor) model combined with Hierarchical State Machines. Specifically designed for embedded systems (e.g., ARM Cortex-M MCUs).