It essentially does what Maya/3DS/Blender do when you set xform before export, but without introducing program specific weirdness, changing mat orders, geometry ordering, changing FBX versions, hashes ...
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
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