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Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities
"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.
"Our mistake was to bank on something that was not yet proven, and that was a huge hindrance throughout the development of Cities: Skylines 2." ...
Mega Crit spent two years developing Slay the Spire 2 on Unity before switching to Godot: here's why.
Magic Brawl has surpassed 300,000 downloads with around 95% of installs coming from outside Africa. The studio noted that the ...
Meta previously announced it was shuttering the VR version of Horizon Worlds, but now it seems the company has changed course ...
How to turn your Pixel phone into a PC - with the new Android Desktop Mode ...
InnoGames explains how AI enabled Sunrise Village to avoid the chopping block, and why AI-assisted content generation could ...
Nvidia announced back at GDC earlier this month that it was upping framerate on its GeForce NOW cloud gaming service for VR ...
Bethesda Game Studios announced Tuesday that Starfield is coming to PlayStation 5 on April 7, alongside a major story ...
Dawn Of Game’s co-founder Gilbert Ewangue talks self-funded development, community growth and building Kwat Fou.
Tencent showcased its three core AI solutions to the world: ‘MagicDawn,’ ‘VISVISE,’ and ‘ACE.’ According to Tencent, the most ...
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