A Unity Editor extension that streamlines material assignment to Prefabs and efficiently creates color variation Prefab Variants. With a thumbnail-equipped material browser and scene preview, setting ...
It essentially does what Maya/3DS/Blender do when you set xform before export, but without introducing program specific weirdness, changing mat orders, geometry ordering, changing FBX versions, hashes ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results