"Our mistake was to bank on something that was not yet proven, and that was a huge hindrance throughout the development of Cities: Skylines 2." ...
"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.
AI world models are sending shockwaves through the gaming industry, as the future of gaming engines is called into question.
Mega Crit spent two years developing Slay the Spire 2 on Unity before switching to Godot: here's why.