"Our mistake was to bank on something that was not yet proven, and that was a huge hindrance throughout the development of Cities: Skylines 2." ...
In today’s fast-moving mobile gaming industry, studios face constant pressure to deliver high-quality games faster while managing rising costs and live-ops demands. To stay competitive, ...
"Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.