Check out our project presentation here, or our final report here! We created an incremental Structure-from-Motion (SfM) algorithm similar to COLMAP [3,4] to reconstruct 3D scenes as sparse 3D points ...
This repository contains the official authors implementation associated with the paper "3D Gaussian Splatting for Real-Time Radiance Field Rendering", which can be ...
Abstract: This tutorial describes several stroke-based rendering (SBR) algorithms. SBR is an automatic approach to creating nonphotorealistic imagery by placing discrete elements such as paint strokes ...