#OctopusEffects, #aftereffects Hi everyone, I'm back to ae after a long time, hope you all support. In this tutorial I will use cc Particle System ii to particles logo & text animation. The project ...
State settings are stored in the state variable in main.rs. Many are togglable or only meant for internal use, but some are not. To enable particle merging, set min_merge_mass to a number. This mass ...
A real-time 3D particle physics simulator built from scratch in Python and Taichi. Designed around constrained hardware (2GB VRAM), it uses explicit memory budgeting, Struct-of-Arrays GPU layout, and ...