// Optional texture atlas allows you to pick a section of the image // and animate it. "Press T to toggle the cursor's `texture_atlas`.\n Press X to toggle the cursor's `flip_x` setting.\n Press Y to ...
/// Add the game's entities to our world and create an orthographic camera for 2D rendering. /// The Bevy coordinate system is the same for 2D and 3D, in terms of 2D this means that: /// * `X` axis ...
Abstract: Large Language Models have greatly enhanced the Text-to-SQL task. In this paper, we propose AES-SQL, an LLM-based approach based on few-shot Learning. We adjust the structure of the adaptive ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results