This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...
The whole appeal behind the next-gen Vulkan graphics API is that it’s wide-open and cross-platform. Vulkan offers many of the same “close to the metal” capabilities as Windows 10’s DirectX 12, but ...