Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
Red Dead Redemption 2 has just launched on the PC and while I was able to download it and initially run it, the Rockstar Launcher crashed and I couldn't load into RDR2 again (at least at the time of ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
WorldsFactory interviewed the developers of Magicka 2 – Pieces Interactive this week. They asked the developers what they thought of DirectX version 12 from a development point of view. Turns out they ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
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There's a new version of ReShade available, and chances are it'll help boost performance, regardless of what game you're using it on. ReShade 4.5 includes a host of tweaks and changes, and they'll ...
Yesterday HEXUS published its 15-page review of the new Nvidia gaming champ, the GeForce GTX 1080 Ti (16nm Pascal). This graphics card didn't disappoint with its playable 4K frame rates, and ...
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