In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
Mike Alger just finished up his master’s degree focusing on VR interaction design methods, and he’s released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
VR technology has been accelerating rapidly in recent years, but there are still questions surrounding the most effective ways for us to interact with virtual spaces. We have recently seen a variety ...
[Devin Coldewey] shared his experiences with some of the more unusual VR concepts on display at SIGGRAPH 2023. Some of these ideas are pretty interesting in their own right, and even if they aren’t ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
Yesterday, at CES, Merge VR announced their newest product and the world’s first holographic toy, the Holo Cube. It’s a form of augmented reality, since users can interact with a physical cube in ...
The annual CES gadget fest may be over, but game company Valve’s just getting started. The company’s developer conference begins Wednesday, and Valve has released an experimental virtual reality user ...
Facebook in VR: It’s certainly coming, and company founder Mark Zuckerberg took the wraps off it for the first time at this year’s Oculus Connect conference. Zuckerberg took the stage at the VR ...
is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and augmented reality, the history of computing, and more for The Verge since 2011. Virtual ...