The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx. UE 5’s impact on animation proved undeniable.
CANNES, France - As global companies scale back in investment in kids IP, Epic Games' Unreal Engine offers a solution in cutting costs, speed up production, as well as refining quality and unlock new ...
The recent State of Unreal presentation showcased the myriad of impressive games being built in Epic’s cutting-edge engine, including the near photo-realistic cinematic trailer for Marvel 1943: Rise ...
Christopher is a Features writer from the USA who has been playing, working on, and writing about video games for over 20 years and has a lifelong passion for the gaming industry as a whole. He began ...
Unreal Engine 5.5 has some exciting new rendering improvements, with Nanite now capable of rendering Skeletal Meshes incredibly fast says Epic Games (which is currently an Experimental feature) and ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
The big picture: Streamlining work in any business reduces overhead and is good for the bottom line. Epic thinks it has an Unreal Engine tool that can help developers and motion capture artists reduce ...
Two years ago, Cartoon Brew interviewed Praxinos, a French company with the ambitious project of making a 2d animation software with Unreal Engine. In this update interview, co-founders Elodie Moog ...
Epic Games has officially released Unreal Engine 5, and its revolutionary tools will push the bounds of graphical fidelity. Perhaps the best part is that these tools are not only powerful, but ...
Mehrdad (He/Him) is a Senior Staff Writer from Iran. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
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