It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
GameSpot may get a commission from retail offers. Ubisoft is using AI hoping to create a new kind of NPC that players can have more in-depth conversations with beyond predetermined lines of dialogue.
LOS ANGELES (AP) — For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys. But as artificial intelligence ...
Ubisoft’s Paris studio is experimenting with generative AI to enhance NPC interactions in video games, aiming to create more authentic conversations beyond pre-determined dialogue trees. This project, ...
AI-driven NPCs transform games as Korea weighs costs and creative debate Voice-ready, context-savvy NPCs surge as tech giants push AI while creators spar over its limits ...
Bloom, a non-player character with a face like a potato and a black beanie pulled tight around his ears, wants to know about my strategy and how I fare in combat. “I follow a map and I punch hard,” I ...
Where Winds Meet is a pretty unique game when it comes to interacting with NPCs. In most other titles, you'd usually run through a set amount of dialogue, exhaust all of it, have them repeat said ...
This is an archived article and the information in the article may be outdated. Please look at the time stamp on the story to see when it was last updated. LOS ANGELES (AP) — For decades, video games ...